Unseen Library

RPG Engine Elements

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This is an ongoing list of RPG engine pieces that I like and want to document in a sort of "palette"

The beliefs system in Burning Wheel. Players write down the things they believe and the GM's central job is just to challenge those beliefs in interesting and painful ways. This leads to very player-centric stories, where the PCs can control the kind of story they are in by deciding what they believe.