Aeroclysm History
2 minute read
The Beginning
- The collapse of the ground
- The building of the distillers
- The creation of the beasties
- The first fall
The Panic
- The scramble for land
- The loss of the distilleries
- The archiving and hoarding of knowledge
- The outbreak of piracy
- The winds pick up
The Scattering
- The self-sufficiency problem
- The long pause
- The age of RPG parties
The Darkness
- The cult of Mekh
The Rise
- The Navigation League begins
The Before
Civilization flourishes on a world where the sky stays up, the ground stays down, there's no Below and no angels.
The Earlier
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Cataclysm strikes and we are left with a world that is made of floating islands in an endless sky.
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The remains of civilization begin building infrastructure / genetically modifying things / etc.
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The first island dropping comes as a shock.
Angels appear.
Remains of civilization begin to fracture as the implications of the current world take hold.
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Buoyancy distillers are created as standalone islands. They'll stay up as long as people keep distilling.
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The Cult of Arcitech officially forms.
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The Cult of Arcitech endures a major schism and the resulting sects fracture into two groups, one of which is Mekh.
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The first Mekh Conclave is called, leading to Mekh-2.
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The second Mekh Conclave is called, leading to Mekh-3.
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The third Mekh Conclave is called, leading to Mekh-4.
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The fourth Mekh Conclave is called, leading to Mekh-5.
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The fifth Mekh Conclave is called, leading to Mekh-6.
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The sixth Mekh Conclave is called, leading to Mekh-7.
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The seventh Mekh Conclave is called, leading to Mekh-8.